[Module 1] Lunar Lander (1979) | Review
'Lunar Lander' start screen |
Lunar Lander is a space flight simulator which features a little spaceship with limited fuel and a 2D lunar landscape. The objective is to make the spaceship land safely on the Moon using a propeller located at its bottom. The game ends when the fuel tank is empty and the spaceship crashes.
History
‘Lunar Landing Game’, from 1969
(released months after the Apollo 11 mission)
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In 1973, ‘Moonlander’[2] was produced to showcase the capabilities of the new DEC GT40 computer, being the first graphical variation of the series. Finally, on 1979 Atari published Lunar Lander, setting the standard for its genre, and many clones of the game were created shortly after:
"Sometimes
it seems as though every company capable of copying a cassette is trying to
sell a game on this theme.” (Electronic Games, 1981)
By the end of the decade, Lunar
Lander was one of the most popular games amongst arcades (probably helped by
the space race in the Cold War), and was target of uncountable clones.
Gameplay
The reason why the game was so
innovative by 1979, is because it was the first product release by Atari which
used vector graphics, a technology also used in ‘Tempest’ (with colors) and
‘Asteroids’ (Atari’s most successful game ever).
‘Lunar Lander’ gameplay (accurate clone) [3] |
Original arcade controls |
And as most of the arcade games of that time, Lunar Lander does not provide any form of tutorial, and it begins as soon the first button is pushed (or coin inserted). The only elements on screen are a black background with some stars, the spaceship, and a silhouette of the terrain on a side 2D point of view. As soon as the game begins, the craft is moving with some powerful momentum, and the player must control the ship’s trajectory by pointing the thruster in the right angle.
The focus of the gameplay is on
the controls, where the challenge resides, and so it is important that the spaceship’s
movements feels realistic and accurate, and Lunar Lander delivers an intuitive
experience on that point. The game uses our unconscious memory of physics to
its own advantage, implementing a mechanic based on vectors to push the
spacecraft in the wanted direction, accelerating or decelerating it.
As a simulator, Lunar Lander also
makes use of the ‘fuel’ mechanic, to limit the length of the gameplay to a few
minutes (as an arcade it is perfect). The ship has a finite amount of fuel to
work with, and if it lands successfully, another ship spawns with the remaining
fuel, and when the tank is empty, the game ends.
Demonstration of camera zoom and multipliers (x2, x3, x4, x5)
|
The player is given
points for landing, and those can be multiplied by landing on random spots on
the Moon. After the landing (or crash), the locations are randomized again.
Furthermore, when the ship approaches land, the camera zooms in to grant more
detail.
As far as content density goes,
arcades were never designed to have long gameplays to begin with, but Lunar
Lander feels like a single level game, looped over and over. Luckily for the
players, a classic high score system gives the game a little more longevity to
it, making friendly competition worthwhile.
Visuals & Sound
Original arcade |
To fairly analyse
the aesthetics of Lunar Lander, it is important to keep in mind how old the
game is and the historical background of that time, to understand why an
apparently simplistic game turned out to be as successful as it was. By 1979,
vector displays were a brand-new feature in videogames, and the ship was very
accurate both in visuals and motion.
Another factor to remember about
retro games is that most of the artwork was displayed outside of video
graphics, whether in the arcade cabinets or in the cartridge covers, forcing
the players to enrich the visual scenario with their own imagination.
And it is impressive how Lunar
Lander still delivers the experience of an adventure on the Moon by simply
displaying lines and a spaceship on the screen, and that is thanks to the
ambience the game has: the black screen and the absence of soundtrack simulate
the emptiness of space in a remarkable elegance.
Legacy
“Lunar lander” clone as a mini-game in LucasArts’ “The Dig”
|
After Atari’s success
with Lunar Lander, a great legacy of an inspiring history and innovation was
left to be explored in alternative ways. The game was re-worked many times,
increasing its complexity as more modern consoles and computers were being
produced.
The “lunar lander” clones were
still very popular decades later, making ‘cameo’ appearances in other games
such as The Dig (1995).
The robot reproduces the path that the ship takes in the videogame [5] |
Conclusion + Rating
On a general note, Lunar Lander
deserves its spot as a timeless game. The way Atari presented the visual and
sound elements truly gave a touch of realism to the gameplay, with an
innovative design. If Lunar Lander had some sort of lore to accompany the
levels (space race and Apollo 11 were great starting points), the game would
have certainly achieved a 10/10 score, but it can still hit the mark of 9.8/10 as a gem of the arcade history, showcasing
what can be achieved with simple white lines and a little spaceship.
[2]
Written by Jack Burness, 1973
[4]
Designed by Seb Lee-Delisle
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