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Showing posts from August, 2018

[Module 5] Her Purgatory | Project

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Her Purgatory Platforms: Windows (PC) Genre: ARPG (Dungeon Crawler) Players: 1-4 (Story Mode, Local Screen) Free the child from thy possessed realm. Spectral entities possesses the spirit of a child. As her guardian, you need to protect her by fighting through hordes of ethereal enemies in a classical ARPG style to gain experience alone or with your friends, cleansing the child from her worst fears. Why create this game? This artefact was developed and produced as a result of a group study project with the goal of participating in a “Gamejam” style challenge where the team had to create a game based on a random theme picked out of a “Random Theme Generator” platform available online (The theme ‘Ghosts’ was assigned to this group). The critical objective of the project is to allow the students involved in the process to achieve specific learning outcomes tied to the project’s brief, therefore enhancing their skills in respective areas of game developmen

[Module 4] Virtual MAX | Project

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Virtual MAX Platforms:  Windows (PC) Genre:  Platformer (Run n' Gun, Action) Players:  Single Player (Story Mode) Run n' Gun to the MAX! Guide MAX through his ride in a virtual hub corrupted by a deadly Glitch, in a classic Run n’ Gun experience and nostalgic Synthwave style to complete all the 10 Levels loaded with puzzle events, hectic rush, Boss fights and a futuristic story about MAX & Dr. Kyde’s adventure. Why create this game? Virtual MAX was created as an individual study project with the purpose of introducing the author of the game (a student) to new tools and enhance previously acquired knowledge. The artefact had to be idealised and created according to strict specifications documented in an Assignment Brief, allowing the student to develop practical skills in subjects such as Game Design, Production Management and Game Development. What is unique about the game? Hectic and unforgiving Run n’ Gun with puzzle events Ever-cha

[Module 3] The Benefits of Video Games in Formative Education | Research

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The benefits of Video Games in formative education - An individual study-purposed report produced by Arthur Fostier - Abstract Video games are proving to be every day more present in the daily life of the mass society, and for this reason, it is important to critically analyse a phenomenon this relevant, in order to identify advantageous effects for the players, especially children and teenagers who are still undergoing a process of psychological formation.  For brevity reasons, this individual study-purposed report does not intend to explore on prejudicial aspects of video games to players, for this is not the overall goal of the research. Instead, the report will describe a series of beneficial abilities improved or/and developed by the experience of play, by providing evidence and examples on determined subjects. More specifically, those abilities are categorised into cognitive; social and academic-related skills, followed by a discussion involving formative institu