[Module 5] Her Purgatory | Project
Her Purgatory
Platforms: Windows (PC)
Genre: ARPG (Dungeon Crawler)
Players: 1-4 (Story Mode, Local Screen)
Free the child from thy possessed realm.
Spectral entities possesses the
spirit of a child. As her guardian, you need to protect her by fighting through
hordes of ethereal enemies in a classical ARPG style to gain experience alone
or with your friends, cleansing the child from her worst fears.
Why create this game?
This artefact was developed and
produced as a result of a group study project with the goal of participating in
a “Gamejam” style challenge where the team had to create a game based on a
random theme picked out of a “Random Theme Generator” platform available online
(The theme ‘Ghosts’ was
assigned to this group).
The critical objective of the
project is to allow the students involved in the process to achieve specific
learning outcomes tied to the project’s brief, therefore enhancing their skills
in respective areas of game development (Art, Code and Design).
Meet the Team
- Arthur Fostier - Designer
- Ayrton Milner - Artist
- Deniss Kaminskis - Programmer
- Joshua Bromley - Programmer
- Oliver Cullen - Designer
- Pavan Mankoo - Artist
What is unique about the game?
- Local Single and Multiplayer gameplay
- Narrative-driven user experience
- Levels with Puzzle, Survival, Combat and Boss phases
- Customizable character abilities and stats
What inspired this game?
“Diablo III” has been a key reference to define the game’s
genre, identified as an ARPG heavily based on dungeon-like levels and character
progression.
The “Dark Souls” franchise is known for its gameplay flow being
unforgiving and challenging, attracting a core audience which plays the games
to overcome the brutal encounters found in the environment. This artefact was
inspired by some aspects of the flow and reflected it in a deadly user
experience with merciless combat.
“Little Nightmares” along other similar titles is critically
important to the product, because during the concept and development phases of
the game’s narrative, “Little Nightmares” proved to be close in many ways to
what the storyline is.
What is the core experience of this game?
Narrative: The entire gameplay experience revolves around a
set storyline with linear development, which unravels itself as the levels are
played and the character interacts with the world.
Theme: Due to the nature of the project being attached to a
defined theme (Ghosts), the game displays a strong thematic influence which
drives the narrative, gameplay and art styles.
Player Amount: A key feature to the play experience is the
ability of having a flexible amount of players joining in and out during a
session to beat the levels, which respond dynamically by increasing the
challenge standards based on the number of players in that mission.
How can the game be played?
Despite being developed for PC, the game is compatible with PS4 Controllers due to its single or multiplayer nature.
References
Music by Matthew Pablo - sourced for study-purposed activities only.
Sound Effects sourced for study-purposed activities only.
Sound Effects sourced for study-purposed activities only.
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